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VIDEO GAME DESIGN

2022

Cursed Mountain

UX Research

UI Design

Brand Identity

2D Artist — Gabby Aidam
Developer — John Doe

ROLE

TEAM

Developed the UI/UX for an original platformer game with a focus on accessibility for Global Game Jam 2022.

DESC

Designed for original platformer game with a focus on accessibility for children (Global Game Jam 2022).

DESC

UX/UI Designer

ROLE

TEAM

Game Designer - Max Zlochiver

2D Artist - Gabby Aidam
Writer - Martha Gamy

Developer - Noah Young

VIDEO GAME DESIGN

2022

Cursed Mountain

01 / PROBLEM BACKGROUND

How might we reinforce the game’s theme of collaboration between players while seamlessly guiding the player in and out of gameplay?

ABOUT

Cursed Mountain is a multiplayer platformer game about two souls (a monster and a human) stuck in one body that journey to meet a witch who can undo their curse. The players switch between their characters to overcome obstacles.

GOAL

My objective was to create an UI/UX experience reflecting how different forces can be complementary and even interdependent to their success while fulfilling the accessibility needs of children for an intuitive game experience.

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