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How might we reinforce the game’s conceptual themes of duality while seamlessly guiding the player in and out of gameplay?

OBJECTIVE

The Cursed Mountain is a PC game about two souls stuck in one body that journey to meet a witch who can undo their curse. The player switches between souls to overcome obstacles.


It explores duality and how opposite forces can be complementary and even interdependent to each other’s success.

PROBLEM

I identified a few problems from the original version that my team submitted for the 2022 Global Game Jam.

Inaccessible   

Detached

The clunky and fixed UX and UI does not consider the 8-12 aged audience and the different skill level, strengths, and impediments they may have.

The UX and UI do not align with the game’s intended message of collaboration. The game can only be played solo and the UI’s visuals are not aligned with the duality concept and aesthetics of the fantasy game, preventing the UI from setting the mood and themes of the game.

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2

FEATURED FINAL SCREENS

Typefaces are inconsistent with the pixelated artwork

Skewed orientation is unconventional, and unsettling to young users, limited space prevents adding more settings.

VIDEO GAME DESIGN

2022

Cursed Mountain

UX Research

UI Design

Brand Identity

2D Artist — Gabby Aidam
Developer — John Doe

ROLE

TEAM

Developed the UI/UX for an original platformer game with a focus on accessibility for Global Game Jam 2022.

DESC

VIDEO GAME DESIGN

2022

Cursed Mountain

Developed the UI/UX for an original platformer game with a focus on accessibility for Global Game Jam 2022.

DESC

UX Research

UI Design

Brand Identity

2D Artist — Gabby Aidam
Developer — John Doe

ROLE

TEAM

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