How might we reinforce the game’s conceptual themes of duality while seamlessly guiding the player in and out of gameplay?
The Cursed Mountain is a PC game about two souls stuck in one body that journey to meet a witch who can undo their curse. The player switches between souls to overcome obstacles.
It explores duality and how opposite forces can be complementary and even interdependent to each other’s success.
I identified a few problems from the original version that my team submitted for the 2022 Global Game Jam.
The clunky and fixed UX and UI does not consider the 8-12 aged audience and the different skill level, strengths, and impediments they may have.
The UX and UI do not align with the game’s intended message of collaboration. The game can only be played solo and the UI’s visuals are not aligned with the duality concept and aesthetics of the fantasy game, preventing the UI from setting the mood and themes of the game.
FEATURED FINAL SCREENS
Typefaces are inconsistent with the pixelated artwork
Skewed orientation is unconventional, and unsettling to young users, limited space prevents adding more settings.